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Kinematics formulas

13 formulas for Kinematics, from the Physics — Formulas section of the Quantix formula library. Tap 🧮 next to a formula to solve it for any variable with step-by-step working.

NameFormulaNote
First equation of motionv = u + at 🧮 Solve step by stepm/s
Second equation of motions = ut + ½at² 🧮 Solve step by stepm
Third equation of motionv² = u² + 2as 🧮 Solve step by step
Distance in n-th secondsₙ = u + a(2n − 1)/2 🧮 Solve step by stepm
Average velocityv_avg = total displacement / total timem/s
Free fallv = gt; h = ½gt²; v² = 2gh 🧮 Solve step by step
Projectile — time of flightT = 2u sin θ / g 🧮 Solve step by steps
Projectile — maximum heightH = u² sin²θ / 2g 🧮 Solve step by stepm
Projectile — rangeR = u² sin 2θ / g 🧮 Solve step by stepmaximum at θ = 45°
Projectile — trajectoryy = x tan θ − gx² / (2u² cos²θ) 🧮 Solve step by step
Relative velocityv_AB = v_A − v_B 🧮 Solve step by step
Uniform circular motionv = ωr; a_c = v²/r = ω²r 🧮 Solve step by stepm/s²
Angular kinematicsω = ω₀ + αt; θ = ω₀t + ½αt²; ω² = ω₀² + 2αθ 🧮 Solve step by step

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